Wild Might
[Prophecy ]

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    Set: Prophecy
    Type: Instant
    Rarity: Common
    Cost: {1}{G}
    Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.


    The hunted can become the fiercest hunters.

    Non Foil Prices

    Near Mint - $0.10
    Lightly Played - $0.10
    Moderately Played - $0.10
    Heavily Played - $0.10
    Damaged - $0.10

    Foil Prices

    Near Mint Foil - $0.70
    Lightly Played Foil - $0.70
    Moderately Played Foil - $0.60
    Heavily Played Foil - $0.55
    Damaged Foil - $0.45
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