Creature — Human Rogue Werewolf Creature — Werewolf
Rarity:
Rare
Cost:
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
Double strike
Werewolves you control have menace. ( They can't be blocked except by two or more creatures)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.